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Guildhall Fantasy: Coalition
Collect matching sets while timing when to score or trade them.
Cvlizations
Collect matching sets while timing when to score or trade them.
Pirate Fluxx
Deal three cards each, place the Basic Rules, draw one and play one, then obey every New Rule, collect Keepers, resolve Actions and Surprises, avoid troublesome Creepers, and win immediately when your Keepers satisfy the current Goal.
In Magnificent Style: Pickett's Charge at Gettysburg
Set the Confederate brigades in their starting zones, prepare event and activation markers, advance one formation at a time, roll against terrain and Union fire, apply stragglers and losses, decide whether to press on, and score by breaking into the Federal position.
The Longest Day
Maneuver forces across tactical or historical battle maps.
The Everrain
Coordinate with teammates to solve the game's shared challenge.
Lines of Action
Set twelve black and twelve white pieces along opposite board edges, let Black move first, count every piece on the chosen row, column, or diagonal, move exactly that distance, capture only on the destination, and win by connecting all remaining pieces.
Grove
Use clues and contradictions to deduce hidden information.
Lagoon: Land Of Druids
Place tiles carefully to build spatial scoring patterns.
Magic: The Gathering – Arena Of The Planeswalkers: Shadows Over Innistrad
Move pieces across a map while planning position and timing.
Lock 'n Load Tactical: Day Of Heroes
Move pieces across a map while planning position and timing.
Symphony No.9
Bluff, read opponents, and time reveals around hidden information.
Frogriders
Move pieces across a map while planning position and timing.
Biblios: Quill And Parchment
Mark choices on a sheet to build patterns and complete objectives.
Legacies
Solve a self-contained solo challenge against the game system.
Sneaks & Snitches
Bluff, read opponents, and time reveals around hidden information.
Magic Maze on Mars
Build the starting Mars map and warehouse, distribute action tiles, start the sand timer, move shared resources without speaking, operate production robots, spend materials to build domes, use timer spaces for brief communication, then guide every colonist to safety before time expires.
Vampire: The Masquerade – Chapters
Coordinate shared actions while clues or threats pressure the group.
Quarriors! Light Vs. Dark
Build a deck or pool that turns small actions into stronger combos.
Unicornus Knights
Build the modular kingdom around the capital, choose heroes and princess difficulty, seed empire generals and event decks, spend action points to move, recruit, gather, and battle, resolve fate relationships, advance Cornelia automatically each round, strengthen enemies, and escort her to the emperor within ten rounds.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
Tenkatoitsu
Maneuver forces across tactical or historical battle maps.
Going, Going, Gone!
Use physical skill and timing to pull off the key moves.
Zooloretto Junior
Place tiles carefully to build spatial scoring patterns.