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Kairo
Move pieces across a map while planning position and timing.
Micro Hero: Hercules
Treat wounds as a tempo cost, not just damage: build chains that clear the deck efficiently and save rare effects for the labor’s decisive turn.
Freaky Frogs From Outaspace
Build routes around reliable flippers before chasing a flashy bonus; keeping the ball alive is what gives multipliers time to become valuable.
Atelier: The Painter's Studio
Commit presence to key areas and fight for influence where it matters.
Skull Canyon: Ski Fest
Place workers to claim actions and turn resources into plans.
Jiangnan: Life Of Gentry
Build a deck or pool that turns small actions into stronger combos.
Bandada
Solve a self-contained solo challenge against the game system.
City Builder: Ancient World
Coordinate with teammates to solve the game's shared challenge.
Évora
Commit presence to key areas and fight for influence where it matters.
Cultivate
Cover spaces on a grid to build a spatial scoring plan.
Snow Planner
Value a returning guest as both income and saved action tempo; an empty room costs more than the coins you missed.
Monster Baby Rescue!
Draft from shared options to assemble a plan over successive turns.
The Fog: Escape from Paradise
Treat crowded paths as tools: a well-timed swap or push can advance your islander and disrupt two rival routes at once.
Trailblazer: The Arizona Trail
Keep several mural shapes open at once; the best passage is often the one that advances your journey and preserves a clean future fit.
The First Tsar: Ivan the Terrible
Coins buy more than resources: hold enough back to win the chamber whose bonus action connects the rest of your round.
Ticket To Ride: Berlin
Build routes and networks to connect locations efficiently.
Belaad: The Land Of Swords And Quills
Push your luck for bigger rewards while risk keeps building.
Pampero
Build a deck or pool that turns small actions into stronger combos.
Ticket To Ride: Northern Lights
Build routes and networks to connect locations efficiently.
Vicious Gardens
Harvest before a plot becomes an obvious target; an early Victory card and its ability can be worth more than one extra plant.
Bosa
Before placing, resolve the entire row or column mentally from first building to last; activation order can turn a merely legal move into a strong combo.
Inheritors
Collect matching sets while timing when to score or trade them.
The Royal Society of Archeology
Pair junior archaeologists with veterans when both experience tracks will matter; a lopsided society can score poorly even after a spectacular expedition.
Comet
Move pieces across a map while planning position and timing.