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Marco Polo Ii: In The Service Of The Khan
Use dice actions and character powers to travel and trade.
Sid Meier's Civilization: The Board Game
Build a deck or pool that turns small actions into stronger combos.
Legacy of Yu
A self-balancing solo campaign where each victory or defeat changes the deck and the decisions waiting next time.
Gùg?ng
Place workers to claim actions and turn resources into plans.
In The Year Of The Dragon
Yellow & Yangtze
Commit presence to key areas and fight for influence where it matters.
Zhanguo
Commit presence to key areas and fight for influence where it matters.
Imperium: Horizons
Cycle an asymmetric nation deck, acquire cards from a changing market, manage unrest, and time the transformation from barbarian state to scoring empire.
Lanterns: The Harvest Festival
Build patterns from chosen pieces to unlock scoring opportunities.
China
Build routes and networks to connect locations efficiently.
Three Kingdoms Redux
Commit presence to key areas and fight for influence where it matters.
Qin
Place tiles carefully to build spatial scoring patterns.
Gang Of Four
Play suited cards to win tricks and manage timing.
Pagoda
Xi'an
Place workers to claim actions and turn resources into plans.
Fire In The Sky: The Great Pacific War 1941-1945
Maneuver forces across tactical or historical battle maps.
Lanterns Dice: Lights In The Sky
Mark choices on a sheet to build patterns and complete objectives.
Madame Ching
Collect matching sets while timing when to score or trade them.
Yinzi
Place workers to claim actions and turn resources into plans.
Flashpoint: South China Sea
Maneuver forces across tactical or historical battle maps.
Zhanguo: The First Empire
Commit presence to key areas and fight for influence where it matters.
Han
Build routes and networks to connect locations efficiently.
Herbalism
Use clues and contradictions to deduce hidden information.
The Ming Voyages
Play event cards to drive map pressure and long-term timing.