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Fabled: The Spirit Lands
Keep several sages within reach of newly opened paths; flexibility is worth more than committing the whole brotherhood to one spectacular location too early.
Unsolved Case Files: Harmony Ashcroft
Coordinate shared actions while clues or threats pressure the group.
Echoes: The Cursed Ring
Coordinate shared actions while clues or threats pressure the group.
Good Dog, Bad Zombie
Coordinate shared actions while clues or threats pressure the group.
Lost Lumina
Draft for complementary movement before chasing raw power; a flexible route into two contested regions is usually stronger than one spectacular but predictable push.
Hard To Get
Coordinate shared actions while clues or threats pressure the group.
Adventure Games: The Volcanic Island
Coordinate with teammates to solve the game's shared challenge.
Sonic Roll
Coordinate who commits dice to the shared obstacle before spending rerolls; preserving one flexible die and a few rings often matters more than maximizing an early bonus.
Justice League: Hero Dice – Superman
Coordinate with teammates to solve the game's shared challenge.
Mercs: Recon – Counter Threat
Coordinate with teammates to solve the game's shared challenge.
Tavern Masters
Coordinate with teammates to solve the game's shared challenge.
Rogue Angels: Legacy Of The Burning Suns
Coordinate with teammates to solve the game's shared challenge.
Dreams
Coordinate shared actions while clues or threats pressure the group.
Precognition
Draft from shared options to assemble a plan over successive turns.
Phantom Epoch
Coordinate initiative before committing attacks: acting early can protect a vulnerable ally, but leaving the right character late may create the cleanest response to an adversary activation.
Forgotten Depths
Coordinate with teammates to solve the game's shared challenge.
By Order Of The Queen
Coordinate with teammates to solve the game's shared challenge.
Adventure Games: Im Nebelreich
Coordinate shared actions while clues or threats pressure the group.
Tiny Epic Crimes
Coordinate shared actions while clues or threats pressure the group.
Decktective: The Will Without An Heir
Coordinate shared actions while clues or threats pressure the group.
Shadows of Brimstone: Valley of the Serpent Kings
Keep the party close enough to combine abilities but not so tightly packed that a single enemy surge controls the whole corridor; positioning is the group’s most reliable defense.
Undo: Cherry Blossom Festival
Coordinate shared actions while clues or threats pressure the group.
Chamber Of Wonders
Place workers to claim actions and turn resources into plans.
Davy Jones' Locker: The Kraken Wakes
Coordinate with teammates to solve the game's shared challenge.