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Rolling Stock Stars
Compete for contested options while managing cost and timing.
Mercante
Place workers to claim actions and turn resources into plans.
Flashback: Zombie Kidz
Coordinate with teammates to solve the game's shared challenge.
Sleeping Gods: Primeval Peril
Coordinate with teammates to solve the game's shared challenge.
50 Clues: The Fate Of Leopold
Coordinate shared actions while clues or threats pressure the group.
Tales From The Loop: The Board Game
Coordinate with teammates to solve the game's shared challenge.
Le Donjon De Naheulbeuk
Coordinate with teammates to solve the game's shared challenge.
Dark Blood
A visible majority is only part of the contest: time your recruits and sacrifices so upgrades arrive before the last rounds, and never ignore an opponent’s hidden taint.
Gauntlet Of Fools
Push your luck for bigger rewards while risk keeps building.
Ito
Coordinate with teammates to solve the game's shared challenge.
Echoes: The Microchip
Coordinate with teammates to solve the game's shared challenge.
Salvation Road
Coordinate with teammates to solve the game's shared challenge.
Dead Panic
Coordinate with teammates to solve the game's shared challenge.
Target Earth
Coordinate with teammates to solve the game's shared challenge.
Of Dreams & Shadows
Coordinate shared actions while clues or threats pressure the group.
Dark Dealings
Compete for contested options while managing cost and timing.
Virulence: An Infectious Card Game
Build a deck or pool that turns small actions into stronger combos.
Gem Rush
Coordinate with teammates to solve the game's shared challenge.
Perspectives
Coordinate shared actions while clues or threats pressure the group.
Rory's Story Cubes: Enchanted
Coordinate with teammates to solve the game's shared challenge.
Colorful
Coordinate shared actions while clues or threats pressure the group.
Sherlock: El Mayordomo
Coordinate shared actions while clues or threats pressure the group.
Shadows Of Brimstone: Swamps Of Death (revised Edition)
Coordinate shared actions while clues or threats pressure the group.
Knight Fall
Protect routes, not just rooms: knights should preserve retreat lanes for the elders, while demons win by forcing defenders to split their cards across too many threatened entrances.