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Blitzkrieg!: World War Two In 20 Minutes
Build a deck or pool that turns small actions into stronger combos.
Air, Land, & Sea
Manage cards in hand to time plays, combos, and scoring windows.
Battle-cry
Play command cards to maneuver forces across tactical battle maps.
Risk: Star Wars Edition
Play event cards to drive map pressure and long-term timing.
Air, Land, And Sea: Critters At War
Commit presence to key areas and fight for influence where it matters.
Air, Land, & Sea: Spies, Lies, & Supplies
Manage cards in hand to time plays, combos, and scoring windows.
The Battle For Hill 218
Place tiles carefully to build spatial scoring patterns.
Fort Sumter: The Secession Crisis, 1860-61
Play event cards to drive map pressure and long-term timing.
Nuclear Proliferation
Negotiate deals and shifting promises to improve your position.
Nuclear Escalation
Deal populations and cards, use propaganda and secrets during the cold war, then program delivery systems and warheads when hostilities begin; resolve defenses, special effects, the misfunction die, population losses, and final retaliation until one power remains.
Enemy In Sight
Manage cards in hand to time plays, combos, and scoring windows.
Naval War
Coordinate with teammates around shared goals and table pressure.
Dogfight
Move pieces across a map while planning position and timing.
Lords Of War: Orcs Versus Dwarves
Manage cards in hand to time plays, combos, and scoring windows.
Broadsides & Boarding Parties
Move pieces across a map while planning position and timing.
Spearpoint 1943
Draft from shared options to assemble a plan over successive turns.
Lightning: Midway – June 4th To June 6th, 1942
Manage cards in hand to time plays, combos, and scoring windows.
Manoeuvre: Distant Lands
Play event cards to drive map pressure and long-term timing.
Down In Flames: Locked-on
Solve a self-contained solo challenge against the game system.
Four Tribes
Use clues and contradictions to deduce hidden information.
Modern Naval Battles: Global Warfare
Draft from shared options to assemble a plan over successive turns.
Punica: Rome vs Carthage
Threaten more than one region, hold flexible events until the opponent commits, and treat tempo as a resource rather than fighting every battle.
Brawling Battleships
Roll dice and choose how to use the results for tactical outcomes.
Battlefields Of Olympus
Play event cards to drive map pressure and long-term timing.