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Wilderness War
Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.
Year2001
Players1-2
Time180
Weight3.31
Age12+
Age of Reason
American Indian Wars
Wargame
Action / Event
Campaign / Battle Card Driven
Dice Rolling
Tend
Reveal a shared task, mark several linked homestead sheets simultaneously, grow crops and animals, unlock badges, and pack the strongest final cargo manifest.
Year2025
Players1-6
Time60-90
Weight2.95
Age14+
Animals
Farming
Science Fiction
Action / Event
Chaining
Grid Coverage