Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Develop an alien homestead across evolving flip-and-write sheets, chaining shared tasks into crops, livestock, expeditions, and a packed cargo manifest.
Core mechanisms
Key systems that shape the decisions players make.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Grid Coverage
Place pieces to cover required cells or patterns on a grid.
Chaining
Link actions or effects so one result enables the next part of a sequence.
Action / Event
Use Action / Event as a recurring structure for player decisions and resolution.
Read the full game description
Tend is a one-to-six-player flip-and-write game about turning a remote alien plot into Zenith Colony’s exemplary homestead. A shared deck reveals the work available to every neighbour, but each player decides how to translate those tasks onto a personal set of dry-erase sheets. Farming fills fields and grows crops. Fishing and mining extend routes through specialised grids. Animals, buildings, and scratch-off discoveries introduce new efficiencies, while energy limits make the order of actions matter. The task deck evolves across the game, so early marks create the network that later cards exploit. Chaining a well-planned task can spill value into another sheet, while badges and seasonal objectives encourage players to specialise without neglecting the colony’s broader demands. Everyone acts simultaneously, keeping a six-player table engaged throughout the same compact round structure. At the end, the cargo manifest turns the accumulated work into a final spatial puzzle and rewards the neighbour who has developed the most coherent, productive estate. With distinct sheets, persistent unlocks, and a bright science-fiction setting, Tend makes the familiar flip-and-write decision feel like managing a small, interconnected world.