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The Crew: Mission Deep Sea
Complete cooperative trick-taking missions with limited communication.
The Crew: The Quest For Planet Nine
Solve cooperative trick-taking tasks with strict communication limits.
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game
Coordinate tricks without revealing your hand; new characters and objectives reshape every chapter.
For Northwood! A Solo Trick-Taking Game
Choose a fief, use allies to shape the hand, and win exactly the target number of tricks to bring its ruler into your alliance.
The Fox In The Forest
Play suited cards to win tricks and manage timing.
Wizard
Play suited cards to win tricks and manage timing.
The Lord of the Rings: The Two Towers – Trick-Taking Game
Choose story characters, read restricted signals, and cooperate across evolving tricks so every objective succeeds before the chapter ends.
Claim
Play suited cards to win tricks and manage timing.
The Fox In The Forest Duet
Play suited cards to win tricks and manage timing.
3 Chapters
Draft a nine-card fairy-tale cast, play it through a sequence of tricks, trigger character powers, and score the sets and relationships left at the story’s end.
Claim 2
Play suited cards to win tricks and manage timing.
Shamans
Play suited cards to win tricks and manage timing.
Chronicle
Play suited cards to win tricks and manage timing.
The Dwarf King
Play suited cards to win tricks and manage timing.
Yokai Septet
Play suited cards to win tricks and manage timing.
Seers Catalog
Lead or beat melds, use your artifact power, shed toward five cards, keep a valuable low card in the bonus zone, and time the end of the round before your hand collapses.
Three-dragon Ante: Legendary Edition
Play suited cards to win tricks and manage timing.
Dragonmaster
Play suited cards to win tricks and manage timing.
The Crew: Journey to the Ends of the Earth
Use the information token only when it changes the table’s plan; card order, hesitation, and earlier tricks already reveal much about every hand.
Druids
Play suited cards to win tricks and manage timing.
Crits & Tricks
Your dice are a public puzzle once spent: preserve flexible values, track which large dice have vanished, and lose a trick deliberately when a quest pays more than victory.
Off With Their Heads!
Do not chase the same ranking every bout—read the cards already exposed, preserve flexible values, and reserve a strong poker card when the sheet reward is only marginal.
Shardhunters
Play suited cards to win tricks and manage timing.
Twinkle Starship
Play suited cards to win tricks and manage timing.