Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Coordinate a globe-spanning series of cooperative trick-taking missions while strict communication limits turn every card into a clue.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Trick-taking
Play one card each and award the trick according to suit and rank rules.
Communication Limits
Rules restrict what players may say, show, or reveal while cooperating.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Read the full game description
The Crew: Journey to the Ends of the Earth sends a cooperative expedition across a new sequence of compact trick-taking missions. Players must collectively satisfy each mission’s task conditions, but communication is sharply limited: a single revealed card and marker may be the only direct clue about a hand. Familiar suits, trump cards, and trick order make the foundation approachable, while changing assignments and restrictions force the group to infer intentions with precision. Missions can be played in sequence or selected for a shorter standalone challenge.