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Tree Society
Treat every sale as both income and tempo: improve the guilds whose powers chain together, then convert that engine into buildings before rivals profit from the same market.
Year2024
Players2-4
Time30-45
Weight2.08
Age8+
Economic
Fantasy
End Game Bonuses
Income
Set Collection
Sprocketforge
Plan rotations one turn ahead, align enchantments that produce complementary mana, and clean only when a clogged vent would block a stronger order cycle.
Year2025
Players1-5
Time60-90
Weight2.43
Age14+
Economic
Fantasy
Industry / Manufacturing
Contracts
Follow
Hidden Victory Points
Magic: The Gathering – Game Night 2019
Manage cards in hand to time plays, combos, and scoring windows.
Year2019
Players2-5
Time10-120
Weight3
Age13+
Fantasy
Card Game
Hand Management
Income
Interrupts
Game: Magic The Gathering
Magic: The Gathering — Game Night: Free For All
Manage cards in hand to time plays, combos, and scoring windows.
Year2022
Players2-5
Time?-?
Weight2.5
Age13+
Card Game
Collectible Components
Fantasy
Hand Management
Income
Interrupts
Components: Polyhedral (not D6) dice
Containers: Unique Shape
???????????? (friendly Monsters And Tavern Heroes)
Place workers to claim actions and turn resources into plans.
Year2015
Players2-4
Time60-90
Weight3.4
Age12+
Fantasy
Income
Worker Placement
Admin: Better Description Needed!
Chronicles Of Waral
Draft from shared options to assemble a plan over successive turns.
Year2020
Players2-4
Time30-45
Weight1.8
Age10+
Fantasy
Fighting
Income
Open Drafting
Take That
Crowdfunding: Kickstarter
Barbearian Battlegrounds: Tales Of Barbearia
Use clues and contradictions to deduce hidden information.
Year2021
Players2-6
Time30-60
Weight2
Age10+
Animals
Bluffing
Dice
Area Majority / Influence
Deduction
Dice Rolling
Animals: Bears
Components: Dice with Icons