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Time to Panic
Reserve precise clues for crowded sections of the timeline, and use broad positional information early so the team still has room to correct uncertainty later.
Year2025
Players1-4
Time30-45
Weight1.5
Age14+
Card Game
Science Fiction
Communication Limits
Cooperative Game
Memory
Questline
Draft cards that connect in more than one way, keep an ending in mind before the final rush, and leave yourself one flexible event that can bridge gaps in the story.
Year2026
Players1-6
Time15-30
Weight2
Age14+
Adventure
Card Game
Fantasy
Hand Management
Open Drafting
Ordering