Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Rebuild a fractured timeline together by placing numbered events in order while every panic card introduces new uncertainty.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Communication Limits
Rules restrict what players may say, show, or reveal while cooperating.
Ordering
Arrange items into a correct or strategically useful sequence.
Memory
Remember previously revealed information, positions, or sequences.
Read the full game description
Time to Panic is a cooperative deduction and communication game about repairing a shattered timeline. The group must arrange numbered Timeline cards from 1 to 36 without seeing every value. On a turn, an agent places a card into the evolving sequence and may use its ability, then reveals a Panic card that changes the situation or restricts communication. Memory, inference, and carefully chosen clues become more important as the row grows. Three difficulty levels adjust the pressure, and the final score depends on how many chronological mistakes remain.