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Estate: Raise the Realm
Build one dependable resource chain before diversifying. An elegant production turn matters only if the next card, worker placement, or objective can actually use what it creates.
Year2026
Players1-5
Time20-100
Weight2.92
Age14+
Fantasy
Medieval
Renaissance
Chaining
Drawing
End Game Bonuses
Flip Pick Towers
Commit early to two compatible objectives, but leave enough open space to absorb dragons and awkward late flips without breaking a scoring chain.
Year2026
Players1-6
Time30-45
Weight2.2
Age9+
Fantasy
Drawing
End Game Bonuses
Open Drafting
RONE: Invasion
Upgrade dice toward the resources your deck actually consumes, avoid bloating your draw pile, and coordinate tempo carefully when Celesta begins to accelerate.
Year2024
Players1-2
Time45-90
Weight3
Age14+
Card Game
Fighting
Science Fiction
Cooperative Game
Deck Construction
Dice Rolling
Quarz
Play command cards to maneuver forces across tactical battle maps.
Year2025
Players2-4
Time60-120
Weight2.75
Age12+
Animals
Fantasy
Fighting
Command Cards
Dice Rolling
Drawing
Admin: Upcoming Releases
Components: Miniatures