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The Game: Quick & Easy
Coordinate with teammates to solve the game's shared challenge.
Doctor Who Fluxx
Collect matching sets while timing when to score or trade them.
Ship Shape: It's A Smuggler's Bounty!
Bluff, read opponents, and time reveals around hidden information.
Cardcassonne
Collect matching sets while timing when to score or trade them.
Boomerang: USA
Give everyone a USA score sheet, draft one destination from each hand, pass the rest, mark routes and symbols, compare the round's throw and catch, score coast-to-coast, regions, activities, wildlife, and Americana, then total four journeys.
Struggle for Catan
Sort the building stacks, reveal a five-card resource market, give each player a settlement, road, cost card, and three resources, then trade, build, draw, steal depleted roads or knights when allowed, and reach ten victory points first.
Unmatched: Teen Spirit
Move pieces across a map while planning position and timing.
Power Vacuum
Choose an appliance and secret agenda, deal regime cards, lead and follow suits, award power to the trick winner, let the lowest card manipulate the control board, score correct most-and-least agendas, buy statue levels, and complete a four-piece monument first.
Antidote
Use clues and contradictions to deduce hidden information.
The Agents
Manage cards in hand to time plays, combos, and scoring windows.
Ravine
Coordinate with teammates to solve the game's shared challenge.
Time Bomb Evolution
Use clues and contradictions to deduce hidden information.
Guildhall Fantasy: Alliance
Collect matching sets while timing when to score or trade them.
Big Monster
Coordinate with teammates around shared goals and table pressure.
Splito
Zombie Fluxx
Collect matching sets while timing when to score or trade them.
Tea For 2
Build a deck or pool that turns small actions into stronger combos.
Formidable Farm
Prepare the circular supply board and trade market, move to collect crops and animals, fulfil up to three trade cards, chain their rewards, spend rule-breaker powers wisely, and empty your personal deck first.
Xylotar
Sort another player’s unseen hand, study only its colors and relative order, bid one card out of play, follow suit, infer exact values as tricks resolve, and balance trick points against the bid bonus.
Roméo & Juliette
Coordinate shared actions while clues or threats pressure the group.
Ratjack
Combine one twelve-card family per player, draw and play each turn, hide values or trigger powers, modify rival tableaux, avoid exceeding twenty-five, score for eliminations or an exact total, and win the required rounds.
Power Hungry Pets
Deal one secret card each, draw to two, keep one and play the other, resolve its animal power, track the visible cards, eliminate rivals or survive with the highest number, and collect enough tokens to win.
Merchants
Build the six-card demand row, load two ships, exchange cargo or buy an improvement, sell one color to raise demand and pay every matching ship, draw new goods, and finish richest when the deck runs out.
Confusing Lands
Choose a shared scoring condition, take turns adding overlapping cards to separate landscapes, keep required portions visible, build and obscure terrain symbols deliberately, stop after eight cards each, then total the shared and personal goals.