Find your next board game
Legacy: The Testament of Duke de Crecy
Use actions to court spouses, expand a family tree through three generations, secure income and prestige, and align descendants with long-range scoring plans.
Year2013
Players1-4
Time60
Weight2.72
Age8+
Age of Reason
Card Game
Economic
End Game Bonuses
Hand Management
Open Drafting
Wilderness War
Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.
Year2001
Players1-2
Time180
Weight3.31
Age12+
Age of Reason
American Indian Wars
Wargame
Action / Event
Campaign / Battle Card Driven
Dice Rolling