Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Buy and train a stable of horses, wager on the field, then turn the board over and race for fortune.
Core mechanisms
Key systems that shape the decisions players make.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Auction / Bidding
Bid against other players to determine who receives an item, action, or priority.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Totopoly is a two-part horse-racing game first published by Waddingtons in 1938. Players buy horses and businesses, auction unclaimed assets, and take every horse around the training track to collect money plus advantage and disadvantage cards. The board then flips to the racecourse: owners choose their runners, everyone places bets, and dice and hard-earned cards drive the final race. Its unusual double-sided board joins an economic opening to a lively shared sporting finale.