Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Spend three tight days in a bustling seaside town, earn sixty gems by any means available, and repay the dangerous crows before time runs out.
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Narrative Choices
Choose between story options that lead to different passages and consequences.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Race
Compete to reach a destination, threshold, or objective before opponents.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Action / Event
Use Action / Event as a recurring structure for player decisions and resolution.
See all 7 mechanisms
Read the full game description
The Crows of Coppershell Bay compresses a solo open-world adventure into a tiny tin. You begin as a maggot-farm worker owing sixty gems to a local gang, then choose how to spend three days and two nights across eight locations. Fishing, foraging, crafting, carnival games, extra shifts, and dangerous miners’ quests all compete for scarce time. A multifunction story deck resolves each activity, while changing locations and character abilities create a surprisingly reactive town.