Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Draft a squad, develop a football club through repeated off-seasons, and turn formations, finance, scouting, and match-day dice into a championship run.
Core mechanisms
Key systems that shape the decisions players make.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Investment
Commit resources now to improve income, control, or value later.
Auction / Bidding
Bid against other players to determine who receives an item, action, or priority.
Command Cards
Use cards to issue orders and determine which units or actions can activate.
Income
Receive recurring resources according to your position, assets, or development.
Read the full game description
Superclub is a football-management strategy game that plays out over repeated off-seasons and seasons. Every manager begins with a modest club and a sixteen-player squad drafted from a shared pool. Between seasons, income and wages shape a budget used for scouting, player development, facilities, and key staff; deadline-day auctions turn rival needs into tense bids. During the season, managers choose formations behind personal folders, compare attack, midfield, and defence, roll match dice, and handle injuries and game-changer cards. League finishes bring money and SuperCup cards, while club status changes who can afford ambitious players. A manager wins by reaching one hundred points or by collecting enough SuperCup victories to challenge the final. The result combines long-term engine building with direct table rivalry.