Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Draft actions, fulfill contracts, and tune a compact solar farm economy in a strategic duel of timing and efficiency.
Core mechanisms
Key systems that shape the decisions players make.
Action Drafting
Choose actions from a shared supply before opponents can claim them.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Track Movement
Advance pieces along a defined linear or branching track.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Suna Valo is an economic strategy game about running a farm powered by the sun. Players draft actions from shared tracks, develop production, fulfill contracts, and position markers so that each move supports both immediate income and end-game bonuses. The economy is tightly interconnected: gaining flexibility now can cost efficiency later, while a rival’s timing can remove the action you expected to use. Variable powers and contracts create distinct strategic routes without obscuring the central puzzle of planning a productive cycle. The original design is a focused two-player duel; Capstone’s current English edition also includes an official solo mode for players who want to study the system on their own.