Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Command Germany or the Soviet Union through sixteen tense rounds of card-driven operations on the Eastern Front.
Core mechanisms
Key systems that shape the decisions players make.
Multi-Use Cards
Use the same card in different ways, making each play a trade-off.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Interrupts
React during another action to alter, prevent, or respond to its resolution.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Quartermaster General: East Front is a two-player card-driven wargame focused on the decisive struggle between Germany and the Soviet Union. Each side uses a distinct deck to recruit armies, move across connected areas, launch battles, trigger events, and protect supply. Cards often offer more than one tactical use, forcing commanders to decide what to spend now and what to preserve for a later operation. Sixteen rounds create a sharp arc of expansion, counterattack, and objective scoring without the overhead of a traditional simulation.