Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Rotate the quill wheel, draft patterned tiles, connect fields of color, complete objectives, and empty your supply of ink bottles first.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Rondel
Move around a circular action track that limits which actions are currently reachable.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Ink is a colorful tile-placement race built around a rotating quill wheel. On a turn, the wheel determines which patterned tile can be drafted and where the next choice will come from, making every selection both a personal building decision and a change to future availability. Tiles expand a private composition of connected color regions. Completing the shapes or color requirements shown on objective cards allows a player to place an ink bottle, while certain connections trigger bonus actions that can accelerate the plan or open a new route. The first player to place every bottle wins, so efficiency matters more than simply creating the largest tableau. Objectives encourage players to grow several patterns at once, and the rondel-like wheel rewards looking beyond the immediate tile to anticipate later turns. Solo play offers a contained pattern puzzle; with more players, shared drafting introduces timing pressure without direct destruction. Bright Chris Quilliams artwork makes the state readable even as the composition becomes intricate.