Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Layer numbered flower cards into a colorful garden, make every value obey its grouping rule, and grow the largest connected fields.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Flowers is a quick spatial card game about arranging a garden that is both orderly and expansive. On a turn, a player takes the top card from either a face-up or face-down stack and places it adjacent to the garden or over an existing card. At the end, each value must satisfy a precise grouping condition: fours belong in groups of four, threes in groups of three, twos in pairs, and ones stand alone. Invalid cards are removed and penalized. Valid cards then score through connected color fields of at least five cards, while butterflies add bonuses when they touch a matching color. The same compact deck supports competitive and solo play, and the tension comes from deciding whether each card should repair a number group or expand a valuable color region.