Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Race knights through a dragon’s mountain, collecting gold and gem sets without becoming lunch.
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Mancala
Move groups of pieces by distributing them one at a time across spaces.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
Emerald sends rival bands of knights into a dragon’s mountain in a light, interactive treasure race. Moving a knight is governed by the number of figures sharing its space, creating a mancala-like rhythm in which every departure changes future options. Treasure rewards brave advances, but the mother dragon’s die-driven patrol can snatch exposed knights, so timing and pawn order matter until the last escape.