Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Peer through a shifting stack of transparent ocean cards, program a five-step descent, avoid hidden sharks, and race for the sacred stone.
Core mechanisms
Key systems that shape the decisions players make.
Programmed Movement
Plan movement commands in advance before revealing and resolving them.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Race
Compete to reach a destination, threshold, or objective before opponents.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Dive is a simultaneous programming and perception game built around a striking stack of transparent ocean cards. Each round, every diver studies the layered water and secretly programs a descent with numbered air tokens. A token's shark side records whether the player believes danger is present at that depth, while its value determines priority when several divers reach the same helpful sea creature. Programs are then resolved level by level. A mistaken shark call ends the descent, but a successful prediction may reach turtles or manta rays that carry the diver farther along the race track. Because the stack obscures exact depth, every choice is an informed gamble: diving conservatively preserves progress, while a bold five-level plan can create a decisive lead or a complete failure. Companion powers, tranquil and deep-water variants, a simplified children's mode, and an automated village chief support different groups and solo play. The result is a fast, beautiful race where observation and nerve matter in equal measure.