Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Pre-plot the speed, altitude, and maneuvers of World War II aircraft, then resolve simultaneous dogfights through detailed sectional damage.
Core mechanisms
Key systems that shape the decisions players make.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Air Force recreates tactical World War II air combat with individual aircraft represented by counters and detailed data cards. Pilots record speed, altitude, attitude, ammunition, and damage before revealing simultaneous movement, so every turn becomes a prediction about an opponent’s next maneuver. Facing, range, and gunnery determine attacks, while combat results can damage specific aircraft sections instead of simply removing a plane. The system supports air-to-air and air-to-ground missions, historical scenarios, and solitaire challenges. Its plotting and record keeping demand care, but they create dogfights where energy management and anticipation matter as much as a favorable die roll.