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Air Force box art
1976 Ranked #5,970

Air Force

Plot every climb, bank, and burst of fire, then reveal a World War II dogfight where one predicted maneuver can decide the sky.

Aviation / Flight Wargame World War II Action Queue

Players

1-2

Play time

60 min

Age

12+

Complexity

3.25/5

Rating

6.52

Easier to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.5/5

Easier to teach

Replay value 9.0/5

High replayability

Interaction 9.0/5

Highly interactive

Player scaling 6.5/5

Scales well

Strategic depth 8.5/5

Deep strategy

Player control 7.0/5

More strategic control

Setup time About 15 min
Teach time About 40 min
Table footprint Large
Recommended edition Air Force – Avalon Hill English second edition (1980)
High language dependence
See all 20 specifications

How it plays

How does it play?

Pre-plot the speed, altitude, and maneuvers of World War II aircraft, then resolve simultaneous dogfights through detailed sectional damage.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Air Force recreates tactical World War II air combat with individual aircraft represented by counters and detailed data cards. Pilots record speed, altitude, attitude, ammunition, and damage before revealing simultaneous movement, so every turn becomes a prediction about an opponent’s next maneuver. Facing, range, and gunnery determine attacks, while combat results can damage specific aircraft sections instead of simply removing a plane. The system supports air-to-air and air-to-ground missions, historical scenarios, and solitaire challenges. Its plotting and record keeping demand care, but they create dogfights where energy management and anticipation matter as much as a favorable die roll.

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Videos (1)

How to play

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Photos (4)

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Photo

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Air Force – Avalon Hill English second edition (1980) 1980 English Avalon Hill / US

Game and edition data

All specifications (20)

Play and group

Players
1–2
Play time
60 min
Age
12+
Complexity
3.3/5
Language dependence
High
App
None app

Practicalities

Setup time
About 15 min
Teach time
About 40 min
Teardown time
About 10 min
Table footprint
Large

Campaign and continuity

Group continuity
Flexible
Resettable
Fully Resettable

Edition and product

Recommended edition
Air Force – Avalon Hill English second edition (1980)
Language
English
Region
US
Availability
Current
Edition type
Standard Edition
Current edition
No
Consumable components
Record Sheets Can Be Copied; Game Components Are Reusable.
Compatibility
Verified Avalon Hill English Second Edition; Designed For The Dauntless Expansion Material.
Credits and catalog connections

Credits

Designers

1
S. Craig Taylor

Artists

1
Joe DeMarco

Publishers

4
Avalon Hill Battleline Hobby Japan Wargames Research Centre

Linked items

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