allboardgames.com

Find your next board game

1-24 games shown

Results

1-24 matching games

Rising Sun box art

Rising Sun

Form alliances, negotiate battles, and score seasonal area control.

Year2018 Players3-5 Time90-120 Weight3.3 Age14+
Bluffing Fantasy Miniatures Action Drafting Alliances Area Majority / Influence Components: Map (Continental / National scale) Components: Miniatures
Samurai box art

Samurai

Place tiles carefully to build spatial scoring patterns.

Year1998 Players2-4 Time30-60 Weight2.47 Age10+
Abstract Strategy Medieval Area Majority / Influence Hand Management Hexagon Grid Components: Map (Continental / National scale) Digital Implementations: Triqqy
Shogun box art

Shogun

Commit presence to key areas and fight for influence where it matters.

Year2006 Players3-5 Time90-120 Weight3.36 Age12+
Economic Medieval Territory Building Action Queue Area Majority / Influence Area Movement Components: Drop Tower Components: Map (Continental / National scale)
Samurai Spirit box art

Samurai Spirit

Coordinate with teammates to solve the game's shared challenge.

Year2014 Players1-7 Time?-? Weight2.13 Age9+
Animals Fantasy Fighting Cooperative Game Push Your Luck Variable Player Powers Country: Japan Theme: Samurai
Age Of War box art

Age Of War

Push your luck for bigger rewards while risk keeps building.

Year2014 Players2-6 Time15-30 Weight1.11 Age14+
Dice Medieval Dice Rolling Push Your Luck Re-rolling and Locking Components: Dice with Icons Country: Japan
Samurai Sword box art

Samurai Sword

Use clues and contradictions to deduce hidden information.

Year2012 Players3-7 Time20-40 Weight1.76 Age8+
Bluffing Card Game Deduction Hand Management Team-Based Game Variable Player Powers Admin: Better Description Needed! Country: Japan
Gunkimono box art

Gunkimono

Place tiles carefully to build spatial scoring patterns.

Year2018 Players2-5 Time45-60 Weight1.86 Age10+
Medieval Territory Building Enclosure Hand Management Layering Country: Japan Misc: Mensa Select
Tokaido Duo box art

Tokaido Duo

Draft from shared options to assemble a plan over successive turns.

Year2022 Players2 Time20-30 Weight1.83 Age8+
Action Drafting Open Drafting Roll / Spin and Move Continents: Asia Country: Japan
Small Samurai Empires box art

Small Samurai Empires

Commit presence to key areas and fight for influence where it matters.

Year2020 Players2-4 Time45-90 Weight2.81 Age13+
Abstract Strategy Medieval Action Queue Area Majority / Influence Programmed Movement Components: Map (Continental / National scale) Country: Japan
7 Ronin box art

7 Ronin

Commit presence to key areas and fight for influence where it matters.

Year2013 Players2 Time15-30 Weight2.21 Age14+
Medieval Area Majority / Influence Secret Unit Deployment Simultaneous Action Selection Components: Wooden pieces & boards Country: Japan
Smash Up: Oops, You Did It Again box art

Smash Up: Oops, You Did It Again

Commit presence to key areas and fight for influence where it matters.

Year2018 Players2 Time?-? Weight2.17 Age14+
Card Game Area Majority / Influence Hand Management Take That Game: Smash Up Players: Two-Player Only Games
Tenkatoitsu box art

Tenkatoitsu

Maneuver forces across tactical or historical battle maps.

Year2016 Players1-2 Time180-420 Weight3.5 Age?+
Pike and Shot Renaissance Wargame Chit-Pull System Dice Rolling Grid Movement Country: Japan History: Sengoku Period
Samurai Battles box art

Samurai Battles

Maneuver forces across tactical or historical battle maps.

Year2012 Players2-99 Time60-90 Weight2.96 Age10+
Medieval Miniatures Wargame Campaign / Battle Card Driven Dice Rolling Hand Management Country: Japan History: Sengoku Period
Eiyo box art

Eiyo

Solve a self-contained solo challenge against the game system.

Year2020 Players1-2 Time?-? Weight2 Age14+
Card Game Events Hand Management Move Through Deck Crowdfunding: Kickstarter Series: The Matchbox Collection (Thundergryph)
Ran box art

Ran

Maneuver forces across tactical or historical battle maps.

Year2007 Players2-4 Time?-? Weight3.74 Age12+
Renaissance Wargame Hexagon Grid Country: Japan History: Sengoku Period
Way Of The Samurai box art

Way Of The Samurai

Solve a self-contained solo challenge against the game system.

Year2020 Players1-2 Time1-30 Weight2.5 Age10+
Card Game Fighting Medieval Hand Management Solo / Solitaire Game Crowdfunding: Kickstarter Players: Solitaire Only Card Games
Samurai: The Card Game box art

Samurai: The Card Game

Collect matching sets while timing when to score or trade them.

Year2009 Players2-4 Time?-? Weight2.03 Age12+
Card Game Medieval Enclosure Hand Management Highest-Lowest Scoring Country: Japan Theme: Samurai
Honor Of The Samurai box art

Honor Of The Samurai

Spend limited actions each turn to balance movement, setup, and scoring.

Year1996 Players3-6 Time?-? Weight2.19 Age10+
Card Game Medieval Action Points Dice Rolling Hand Management Admin: Better Description Needed! Country: Japan
Warriors Of Japan: A Country Aflame 1335-1339 box art

Warriors Of Japan: A Country Aflame 1335-1339

Commit presence to key areas and fight for influence where it matters.

Year2016 Players1-2 Time?-? Weight2.36 Age10+
Medieval Political Wargame Area Majority / Influence Area Movement Dice Rolling Components: Map (Continental / National scale) Country: Japan
Samurai Blades: The Game Of Man-to-man Combat In Feudal Japan box art

Samurai Blades: The Game Of Man-to-man Combat In Feudal Japan

Maneuver forces across tactical or historical battle maps.

Year1984 Players2-6 Time?-? Weight2.33 Age14+
Medieval Wargame Dice Rolling Grid Movement Hexagon Grid Country: Japan Game: Cry Havoc System
Senjutsu: Dynamic Samurai Combat box art

Senjutsu: Dynamic Samurai Combat

Hide unit identities or deployments until timing reveals the threat.

Year2003 Players2 Time?-? Weight2.1 Age10+
Fighting Secret Unit Deployment Components: 7 x 8 Grids Country: Japan
Ronin: Skirmish Wargames In The Age Of The Samurai box art

Ronin: Skirmish Wargames In The Age Of The Samurai

Maneuver forces across tactical or historical battle maps.

Year2013 Players2 Time?-? Weight2.25 Age12+
Book Miniatures Renaissance Dice Rolling Simulation Variable Player Powers Continents: Asia Country: Japan
Kawanakajima 1561 box art

Kawanakajima 1561

Maneuver forces across tactical or historical battle maps.

Year2009 Players1-2 Time120-240 Weight2.92 Age?+
Pike and Shot Renaissance Wargame Chit-Pull System Dice Rolling Hexagon Grid Cities: Nagano (Japan) Country: Japan
Samurai & Katana box art

Samurai & Katana

Play event cards to drive map pressure and long-term timing.

Year1999 Players3-6 Time?-? Weight2.64 Age12+
Economic Medieval Negotiation Campaign / Battle Card Driven Components: Map (Continental / National scale) Country: Japan