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Confusion: Espionage And Deception In The Cold War
Move goods between locations while optimizing routes and timing.
Year1992
Players2
Time30-45
Weight2.41
Age12+
Abstract Strategy
Bluffing
Deduction
Grid Movement
Pick-up and Deliver
Components: 11 x 11 Grids
Components: Dry Erase Markers / Dry Erase Surfaces
Pocket Ops
Use clues and contradictions to deduce hidden information.
Year2017
Players2
Time?-?
Weight1.38
Age8+
Abstract Strategy
Deduction
Spies/Secret Agents
Pattern Building
Components: 3 x 3 Grids
Crowdfunding: Kickstarter
Agent Hunter
Use clues and contradictions to deduce hidden information.
Year2013
Players2
Time?-?
Weight1.1
Age12+
Bluffing
Card Game
Deduction
Memory
Secret Unit Deployment
Players: Two-Player Only Games
Series: Mini Games (IELLO)
Sleepers
Build routes and networks to connect locations efficiently.
Year2012
Players2
Time?-?
Weight?
Age8+
Abstract Strategy
Bluffing
Deduction
Enclosure
Hexagon Grid
Memory
Category: n in a row
Country: France
Shinobi: War Of Clans
Manage cards in hand to time plays, combos, and scoring windows.
Year2012
Players3-5
Time?-?
Weight1.44
Age12+
Card Game
Medieval
Spies/Secret Agents
Hand Management
Country: Japan
Nowhere To Go
Year2012
Players2
Time?-?
Weight1.2
Age8+
Abstract Strategy
Spies/Secret Agents
Containers: Hexagonal Boxes
Players: Two-Player Only Games