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The Ruhr: A Story of Coal Trade
Seed the Ruhr with demand markers and money, load a coal die, spend movement to navigate the river, deliver to an eligible town or factory, take its progress benefit, invest in locks and warehouses, resolve historical events, and score money, development, exports, and end-game objectives after twelve rounds.
Year2017
Players2-4
Time120
Weight3.68
Age12+
Economic
Environmental
Industry / Manufacturing
Action Drafting
Pick-up and Deliver
Track Movement
Digital Implementations: Board Game Arena
Occupation: Merchant
Hellweg Westfalicus
Year2014
Players2-4
Time30-60
Weight2.44
Age10+
Medieval
Admin: Better Description Needed!
Components: Map (Continental / National scale)