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Five Tribes
Move meeples through a changing market of tactical board opportunities.
Through The Desert
Build routes and networks to connect locations efficiently.
Babylonia
Build routes and networks to connect locations efficiently.
Medina
Cover spaces on a grid to build a spatial scoring plan.
Aladdin's Dragons
Place workers to claim actions and turn resources into plans.
Assyria
Place workers to claim actions and turn resources into plans.
Mesopotamia
Move goods between locations while optimizing routes and timing.
Crescent Moon
Commit presence to key areas and fight for influence where it matters.
Al Rashid
Commit presence to key areas and fight for influence where it matters.
Promised Land: 1250-587 Bc
Commit presence to key areas and fight for influence where it matters.
Emira
Compete for contested options while managing cost and timing.
Medieval
Negotiate deals and shifting promises to improve your position.
Autokrator
Negotiate deals and shifting promises to improve your position.
Imperator
Move forces between areas to control positions and pressure rivals.