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Concordia Venus
Expand trade networks with team-oriented card timing and route planning.
Year2018
Players2-6
Time60-120
Weight3.02
Age12+
Ancient
Economic
Action Retrieval
Advantage Token
Auction: Dutch
Ancient: Rome
Components: Map (Continental / National scale)
Deus
Commit presence to key areas and fight for influence where it matters.
Year2014
Players2-4
Time60-90
Weight2.83
Age14+
Civilization
Mythology
Area Majority / Influence
End Game Bonuses
Grid Movement
Components: Wooden pieces & boards
Digital Implementations: Board Game Arena
Minerva
Draft from shared options to assemble a plan over successive turns.
Year2015
Players1-4
Time60-90
Weight2.76
Age10+
City Building
Economic
Contracts
End Game Bonuses
Income
Ancient: Rome
Digital Implementations: Tabletopia
Arcane Legions
Spend limited actions each turn to balance movement, setup, and scoring.
Year2009
Players2-6
Time60-120
Weight2.38
Age10+
Collectible Components
Dice
Fantasy
Action Points
Dice Rolling
Variable Player Powers
Collectible: Collectible Miniatures Games
Mythology: Egyptian
Beim Jupiter: Göttliche Sticheleien
Play suited cards to win tricks and manage timing.
Year2008
Players3-5
Time?-?
Weight2
Age12+
Card Game
Trick-taking
Mythology: Roman
Space: Jupiter