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Legendary Encounters: An Alien Deck Building Game
Build a deck together while movie objectives and aliens escalate.
Final Girl
Manage time and dice to survive cinematic solo horror scenarios.
The Thing: The Boardgame
Vote, persuade, and read the table to push group decisions.
Alien: Fate Of The Nostromo
Coordinate shared actions while clues or threats pressure the group.
The Thing: Infection At Outpost 31
Use clues and contradictions to deduce hidden information.
Monster Slaughter
Spend limited actions each turn to balance movement, setup, and scoring.
Camp Grizzly
Coordinate shared actions while clues or threats pressure the group.
Last Friday
Play event cards to drive map pressure and long-term timing.
Evil Dead 2: The Board Game
Coordinate with teammates around shared goals and table pressure.
The Thing
Place workers to claim actions and turn resources into plans.
Psycho Killer
Manage cards in hand to time plays, combos, and scoring windows.
The Texas Chainsaw Massacre: Slaughterhouse
The Keep
Move forces between areas to control positions and pressure rivals.
The Shining
Coordinate with teammates to solve the game's shared challenge.
The Stifling Dark
Use clues and contradictions to deduce hidden information.
Funkoverse Strategy Game: Universal Monsters 100
Move pieces across a map while planning position and timing.
The Texas Chainsaw Massacre Board Game
Coordinate shared actions while clues or threats pressure the group.
Dawn Of The Dead
Move pieces across a map while planning position and timing.
It: Evil Below
Coordinate with teammates to solve the game's shared challenge.
Mixtape Massacre: Escape From Tall Oaks
Move forces between areas to control positions and pressure rivals.
Trivial Pursuit: Horror Ultimate Edition
Answer questions and manage progress around what you know.
Friday The 13th: Horror At Camp Crystal Lake
Push your luck for bigger rewards while risk keeps building.
You Are The Maniac!
Manage cards in hand to time plays, combos, and scoring windows.
Slasher: The Final Cut
Shape the story through prompts, choices, and table-driven outcomes.