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Twilight Struggle
Manage card events and influence in a tense Cold War tug-of-war.
Labyrinth: The War On Terror, 2001 – ?
Play command cards to maneuver forces across tactical battle maps.
1989: Dawn Of Freedom
Maneuver forces across tactical or historical battle maps.
13 Days: The Cuban Missile Crisis, 1962
Play event cards to drive map pressure and long-term timing.
Cold War: Cia Vs Kgb
Bluff, read opponents, and time reveals around hidden information.
Days Of Ire: Budapest 1956
Coordinate with teammates to solve the game's shared challenge.
7 Ages
Move forces between areas to control positions and pressure rivals.
The Manhattan Project 2: Minutes To Midnight
Place workers to claim actions and turn resources into plans.
Spheres Of Influence: Struggle For Global Supremacy
Negotiate deals and shifting promises to improve your position.
Europe Divided
Build a deck or pool that turns small actions into stronger combos.
Tomorrow
Bluff, read opponents, and time reveals around hidden information.
2 Minutes To Midnight
Maneuver forces across tactical or historical battle maps.
No Motherland Without: North Korea In Crisis And Cold War
Maneuver forces across tactical or historical battle maps.
Deterrence
Use clues and contradictions to deduce hidden information.
World War Iv: One World, One King
Move forces between areas to control positions and pressure rivals.
Twilight Squabble
Bluff, read opponents, and time reveals around hidden information.