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Careers
Roll dice and choose how to use the results for tactical outcomes.
Year1955
Players2-6
Time?-?
Weight1.49
Age8+
Economic
Dice Rolling
Paper-and-Pencil
Roll / Spin and Move
Admin: Better Description Needed!
Mechanic: Circuit-Based Trading Games
Fast Food Franchise
Year1992
Players2-5
Time90-180
Weight2.17
Age12+
Economic
Roll / Spin and Move
Components: 11 x 11 Grids
Mechanic: Circuit-Based Trading Games
Fortune
Collect matching sets while timing when to score or trade them.
Year1976
Players3-8
Time?-?
Weight2.2
Age12+
Economic
Environmental
Industry / Manufacturing
Roll / Spin and Move
Set Collection
Stock Holding
Mechanic: Circuit-Based Trading Games
Bermuda Triangle
Move goods between locations while optimizing routes and timing.
Year1975
Players2-4
Time?-?
Weight1.22
Age8+
Economic
Nautical
Transportation
Events
Grid Movement
Pick-up and Deliver
Components: Magnets
Country: Bahamas
Full House
Year1979
Players2-4
Time?-?
Weight1.33
Age8+
Economic
Humor
Roll / Spin and Move
Mechanic: Circuit-Based Trading Games
Alien
Roll dice and choose how to use the results for tactical outcomes.
Year1979
Players2-4
Time?-?
Weight1
Age7+
Movies / TV / Radio theme
Science Fiction
Dice Rolling
Race
Roll / Spin and Move
Components: Standees
Creatures: Aliens / Extraterrestrials
Double Crossing
Move goods between locations while optimizing routes and timing.
Year1988
Players2-6
Time?-?
Weight1.29
Age8+
Economic
Trains
Pick-up and Deliver
Roll / Spin and Move
Mechanic: Circuit-Based Trading Games