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1-16 matching games

Ricochet Robots box art

Ricochet Robots

Make decisions quickly while the game unfolds in real time.

Year1999 Players1-99 Time?-? Weight2.39 Age10+
Abstract Strategy Maze Puzzle Grid Movement Modular Board Real-Time Components: 16 x 16 Grids Components: Sand Timers
Quoridor box art

Quoridor

Move pieces across a map while planning position and timing.

Year1997 Players2-4 Time?-? Weight1.84 Age8+
Abstract Strategy Children's Game Maze Connections Grid Movement Race Category: Combinatorial Components: 9 x 9 Grids
Octiles box art

Octiles

Place tiles carefully to build spatial scoring patterns.

Year1984 Players2-4 Time?-? Weight1.9 Age8+
Abstract Strategy Maze Racing Tile Placement Digital Implementations: BoardSpace Misc: Mensa Select
Quoridor Junior box art

Quoridor Junior

Move pieces across a map while planning position and timing.

Year2004 Players2-4 Time?-? Weight1.4 Age6+
Abstract Strategy Children's Game Maze Grid Movement Components: 7 x 7 Grids Game: Blockade
Pathfinder box art

Pathfinder

Use clues and contradictions to deduce hidden information.

Year1974 Players2 Time?-? Weight1.17 Age8+
Abstract Strategy Deduction Maze Point to Point Movement Secret Unit Deployment Players: Two-Player Only Games Series: E-Serie (F.X.Schmid)
Circular Reasoning: The Well Of Power box art

Circular Reasoning: The Well Of Power

Remember hidden information and use recall to make better choices.

Year2015 Players2-4 Time?-? Weight2.33 Age10+
Abstract Strategy Maze Number Area Movement Grid Movement Memory Misc: Mensa Select
Martian Coasters box art

Martian Coasters

Roll dice and choose how to use the results for tactical outcomes.

Year2006 Players2-5 Time15-30 Weight1.25 Age8+
Abstract Strategy Maze Puzzle Dice Rolling Modular Board Roll / Spin and Move Components: Looney Pyramid Games
Blockade box art

Blockade

Move pieces across a map while planning position and timing.

Year1975 Players2 Time?-? Weight1.79 Age8+
Abstract Strategy Maze Racing Point to Point Movement Square Grid Category: Combinatorial Game: Blockade
Shuttles box art

Shuttles

Build routes and networks to connect locations efficiently.

Year1973 Players2 Time?-? Weight1.63 Age8+
Abstract Strategy Maze Racing Network and Route Building Pattern Recognition Players: Two-Player Only Games
Isolation box art

Isolation

Move pieces across a map while planning position and timing.

Year1972 Players2 Time?-? Weight1.61 Age8+
Abstract Strategy Maze Grid Movement Map Reduction Square Grid Category: Combinatorial Components: 6 x 8 Grids
Mine Shift box art

Mine Shift

Place tiles carefully to build spatial scoring patterns.

Year2011 Players2-4 Time?-? Weight1.17 Age8+
Abstract Strategy Maze Map Deformation Modular Board Tile Placement Misc: Mensa Select Theme: Mining
Switchboard box art

Switchboard

Place tiles carefully to build spatial scoring patterns.

Year1966 Players2-4 Time?-? Weight2 Age?+
Abstract Strategy Dice Maze Dice Rolling Modular Board Tile Placement Components: 6 x 6 Grids
Walls: Race Through A Changing Maze box art

Walls: Race Through A Changing Maze

Roll dice and choose how to use the results for tactical outcomes.

Year2016 Players2-6 Time10-30 Weight1.67 Age8+
Abstract Strategy Dice Maze Dice Rolling Take That Crowdfunding: Kickstarter
Stonewall box art

Stonewall

Place tiles carefully to build spatial scoring patterns.

Year1996 Players2-4 Time?-? Weight1.5 Age8+
Abstract Strategy Maze Area-Impulse Roll / Spin and Move Team-Based Game Components: 12 x 12 Grids
Mind Maze box art

Mind Maze

Use physical skill and timing to pull off the key moves.

Year1970 Players2 Time?-? Weight1.33 Age8+
Abstract Strategy Action / Dexterity Maze Pattern Recognition Secret Unit Deployment Components: Magnets Components: Marbles
Exit box art

Exit

Use physical skill and timing to pull off the key moves.

Year1983 Players2 Time?-? Weight1.5 Age8+
Abstract Strategy Action / Dexterity Maze Components: 7 x 7 Grids Players: Two-Player Only Games