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Merchants & Marauders
Move forces between areas to control positions and pressure rivals.
Year2010
Players2-4
Time?-?
Weight3.25
Age13+
Adventure
Fighting
Nautical
Action Points
Area Movement
Bias
Components: Map (Continental / National scale)
History: Age of Discovery
Swashbuckler: A Game Of Swordplay And Derring-do
Plan actions in a queue and manage the timing before they resolve.
Year1980
Players2-6
Time?-?
Weight2.46
Age12+
Fighting
Pike and Shot
Renaissance
Action Queue
Simultaneous Action Selection
Square Grid
Components: 14 x 15 Grids
History: Age of Discovery
1572: The Lost Expedition
Maneuver forces across tactical or historical battle maps.
Year2016
Players1-2
Time45-90
Weight2.13
Age12+
Dice
Exploration
Print & Play
Dice Rolling
Hexagon Grid
Line Drawing
History: Age of Discovery
Mechanism: Roll-and-Write