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1-16 matching games

Focus box art

Focus

Move pieces across a map while planning position and timing.

Year1963 Players2-4 Time?-? Weight2.38 Age10+
Abstract Strategy Grid Movement Category: Combinatorial Components: 3-Dimensional (3D)
The Chase box art

The Chase

Remember hidden information and use recall to make better choices.

Year2012 Players3-6 Time?-? Weight1 Age8+
Abstract Strategy Dice Electronic Grid Movement Hexagon Grid Category: Combinatorial Components: Dice as Playing Units
Epaminondas box art

Epaminondas

Move pieces across a map while planning position and timing.

Year1975 Players2 Time?-? Weight2.86 Age10+
Abstract Strategy Grid Movement Digital Implementations: igGameCenter Digital Implementations: Super Duper Games
Avalam box art

Avalam

Year1996 Players2 Time?-? Weight1.95 Age8+
Abstract Strategy Category: Combinatorial Components: 9 x 9 Grids
Pikemen box art

Pikemen

Move pieces across a map while planning position and timing.

Year1997 Players2-4 Time?-? Weight2.83 Age8+
Abstract Strategy Point to Point Movement Category: Combinatorial Components: 8 x 8 Grids
Attangle box art

Attangle

Year2006 Players2 Time?-? Weight2.8 Age8+
Abstract Strategy Category: Combinatorial Digital Implementations: Abstract Play
Qyshinsu: Mystery Of The Way box art

Qyshinsu: Mystery Of The Way

Year2008 Players2 Time?-? Weight3 Age?+
Abstract Strategy Category: Combinatorial Digital Implementations: BoardSpace
Realm box art

Realm

Year1973 Players2 Time?-? Weight3.17 Age8+
Abstract Strategy Category: Combinatorial Components: 12 x 12 Grids
Mate box art

Mate

Play suited cards to win tricks and manage timing.

Year1915 Players2 Time?-? Weight2.38 Age8+
Card Game Trick-taking Components: Traditional Playing Cards Digital Implementations: Super Duper Games
Blam! box art

Blam!

Move forces between areas to control positions and pressure rivals.

Year2005 Players2-4 Time?-? Weight2.25 Age7+
Abstract Strategy Area Movement Category: Combinatorial Components: 8 x 8 Grids
Knight Moves box art

Knight Moves

Year2005 Players2 Time?-? Weight2.8 Age8+
Abstract Strategy Category: Combinatorial Components: 7 x 8 Grids
Castle Danger box art

Castle Danger

Move forces between areas to control positions and pressure rivals.

Year2002 Players2 Time?-? Weight3.67 Age10+
Abstract Strategy Print & Play Action Points Area Movement Category: Combinatorial Components: 7 x 9 Grids
Gounki box art

Gounki

Move pieces across a map while planning position and timing.

Year1997 Players2 Time?-? Weight3 Age8+
Abstract Strategy Racing Grid Movement Category: Combinatorial Components: 8 x 8 Grids
Branches And Twigs And Thorns box art

Branches And Twigs And Thorns

Place tiles carefully to build spatial scoring patterns.

Year2002 Players2-6 Time?-? Weight2.44 Age?+
Abstract Strategy Tile Placement Category: Combinatorial Components: 4 x 8 Grids
Dipole box art

Dipole

Move pieces across a map while planning position and timing.

Year2007 Players2 Time?-? Weight2.78 Age?+
Abstract Strategy Grid Movement Square Grid Category: Combinatorial Components: 8 x 8 Grids
Tanbo box art

Tanbo

Plan precise moves in an abstract spatial duel.

Year1993 Players2-4 Time?-? Weight2.8 Age8+
Abstract Strategy Enclosure Category: Combinatorial Components: 19 x 19 Grids