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1-24 matching games

Rising Sun box art

Rising Sun

Form alliances, negotiate battles, and score seasonal area control.

Year2018 Players3-5 Time90-120 Weight3.3 Age14+
Bluffing Fantasy Miniatures Action Drafting Alliances Area Majority / Influence Components: Map (Continental / National scale) Components: Miniatures
Yokohama box art

Yokohama

Move assistants through shops to fulfill orders and develop engines.

Year2016 Players2-4 Time?-? Weight3.31 Age14+
Economic Contracts End Game Bonuses Grid Movement Cities: Yokohama (Japan) Country: Japan
Samurai box art

Samurai

Place tiles carefully to build spatial scoring patterns.

Year1998 Players2-4 Time30-60 Weight2.47 Age10+
Abstract Strategy Medieval Area Majority / Influence Hand Management Hexagon Grid Components: Map (Continental / National scale) Digital Implementations: Triqqy
Shogun box art

Shogun

Commit presence to key areas and fight for influence where it matters.

Year2006 Players3-5 Time90-120 Weight3.36 Age12+
Economic Medieval Territory Building Action Queue Area Majority / Influence Area Movement Components: Drop Tower Components: Map (Continental / National scale)
Bitoku box art

Bitoku

Build a deck or pool that turns small actions into stronger combos.

Year2021 Players1-4 Time?-? Weight3.71 Age12+
Fantasy Mythology Deck, Bag, and Pool Building End Game Bonuses Hand Management Animals: Rats Animals: Turtles
Imperial Settlers box art

Imperial Settlers

Draft from shared options to assemble a plan over successive turns.

Year2014 Players1-4 Time45-90 Weight2.77 Age10+
Ancient Card Game City Building Closed Drafting Contracts End Game Bonuses Ancient: Rome Components: Multi-Use Cards
The White Castle box art

The White Castle

Place workers to claim actions and turn resources into plans.

Year2023 Players1-4 Time?-? Weight3 Age12+
Dice Economic Worker Placement Worker Placement with Dice Workers Country: Japan Series: Small Box Euros (Devir)
Nippon box art

Nippon

Commit presence to key areas and fight for influence where it matters.

Year? Players2-4 Time60-120 Weight3.78 Age12+
Economic Industry / Manufacturing Area Majority / Influence Variable Phase Order Components: Map (Continental / National scale) Country: Japan
Iki box art

Iki

Collect matching sets while timing when to score or trade them.

Year2015 Players2-4 Time60-90 Weight3.03 Age14+
Medieval Open Drafting Ownership Rondel Country: Japan Crowdfunding: Kickstarter
Nippon: Zaibatsu box art

Nippon: Zaibatsu

Hire a worker for one of nine actions, expand factories and market influence, then consolidate when its income and scoring will matter most.

Year2026 Players1-4 Time60-120 Weight3.58 Age12+
Economic Industry / Manufacturing Area Majority / Influence Contracts End Game Bonuses Components: Map (Continental / National scale) Country: Japan
Trains box art

Trains

Build a deck or pool that turns small actions into stronger combos.

Year2012 Players2-4 Time?-? Weight2.38 Age12+
Card Game Territory Building Trains Deck, Bag, and Pool Building Hand Management Network and Route Building Country: Japan Series: Big in Japan (AEG)
Yamataï box art

Yamataï

Build routes and networks to connect locations efficiently.

Year2017 Players2-4 Time40-80 Weight2.97 Age13+
Mythology Action Drafting Contracts Increase Value of Unchosen Resources Country: China Country: Japan
River of Gold box art

River of Gold

Shape each die roll with Divine Favor, build along the river, sail for goods, and deliver contracts before rival clans control the richest regions.

Year2024 Players2-4 Time60-90 Weight2.48 Age14+
Economic Fantasy Travel Area Majority / Influence Contracts Dice Rolling Components: Meeples Components: Wooden pieces & boards
Yedo box art

Yedo

Place workers to claim actions and turn resources into plans.

Year2012 Players2-5 Time120-180 Weight3.34 Age14+
Medieval Action Queue Auction/Bidding Hand Management Country: Japan Game: Yedo
Battle For Rokugan box art

Battle For Rokugan

Commit presence to key areas and fight for influence where it matters.

Year2017 Players2-5 Time60-90 Weight2.76 Age14+
Fantasy Medieval Wargame Area Majority / Influence Hand Management Order Counters Admin: Better Description Needed! Country: Japan
Shikoku 1889 box art

Shikoku 1889

Build routes and networks to connect locations efficiently.

Year2004 Players2-6 Time90-210 Weight3.87 Age14+
Economic Trains Transportation Auction/Bidding Hexagon Grid Market Country: Japan Crowdfunding: Kickstarter
Ninjato box art

Ninjato

Place workers to claim actions and turn resources into plans.

Year2011 Players2-4 Time?-? Weight2.76 Age12+
Fighting Medieval Political Area Majority / Influence Hand Management Push Your Luck Country: Japan Theme: Ninjas
Trains: Rising Sun box art

Trains: Rising Sun

Build a deck or pool that turns small actions into stronger combos.

Year2014 Players2-4 Time?-? Weight2.44 Age12+
Card Game Territory Building Trains Deck, Bag, and Pool Building Hand Management Network and Route Building Country: Japan Series: Big in Japan (AEG)
Traders Of Osaka box art

Traders Of Osaka

Collect matching sets while timing when to score or trade them.

Year2006 Players2-4 Time?-? Weight2.04 Age13+
Ancient Card Game Economic Commodity Speculation Hand Management Open Drafting Ancient: Carthage Cities: Osaka (Japan)
Samurai Spirit box art

Samurai Spirit

Coordinate with teammates to solve the game's shared challenge.

Year2014 Players1-7 Time?-? Weight2.13 Age9+
Animals Fantasy Fighting Cooperative Game Push Your Luck Variable Player Powers Country: Japan Theme: Samurai
Edo box art

Edo

Move pieces across a map while planning position and timing.

Year2012 Players2-4 Time?-? Weight2.96 Age12+
Economic Medieval Action Queue Hand Management Point to Point Movement Country: Japan Crowdfunding: Kickstarter
Joraku box art

Joraku

Play suited cards to win tricks and manage timing.

Year2015 Players3-4 Time30-60 Weight2.17 Age12+
Card Game Medieval Area Majority / Influence Area Movement Hand Management Components: Map (Continental / National scale) Country: Japan
Shogun No Katana box art

Shogun No Katana

Play linked scenarios where mission goals shape each session.

Year2023 Players1-4 Time60-180 Weight3.67 Age14+
Industry / Manufacturing Medieval Turn Order: Claim Action End Game Bonuses Market Components: Miniatures Country: Japan
Rumble Nation box art

Rumble Nation

Commit presence to key areas and fight for influence where it matters.

Year2017 Players2-4 Time20-40 Weight1.87 Age10+
Abstract Strategy Dice Area Majority / Influence Area-Impulse Dice Rolling Country: Japan History: Sengoku Period