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Mechs Vs. Minions
Program mechs together through chaotic scenarios and cascading command lines.
Year2016
Players2-4
Time60-120
Weight2.43
Age14+
Fantasy
Fighting
Miniatures
Action Queue
Bias
Cooperative Game
Components: Game Trayz Inside
Components: Miniatures
Roborally
Move pieces across a map while planning position and timing.
Year1994
Players2-8
Time45-120
Weight2.43
Age12+
Maze
Miniatures
Racing
Action Queue
Bias
Grid Movement
Components: 12 x 12 Grids
Components: Miniatures
Robo Rally
Move pieces across a map while planning position and timing.
Year2016
Players2-6
Time20-120
Weight2.35
Age12+
Maze
Miniatures
Racing
Action Queue
Bias
Grid Movement
Components: Sand Timers
Theme: Robots
Space Dealer
Move goods between locations while optimizing routes and timing.
Year2006
Players3-4
Time?-?
Weight2.41
Age10+
City Building
Real-time
Science Fiction
Action Timer
Elapsed Real Time Ending
Pick-up and Deliver
Components: Compact Discs (CDs)
Components: Sand Timers
Senji
Bluff, read opponents, and time reveals around hidden information.
Year2008
Players3-6
Time?-?
Weight2.96
Age12+
Bluffing
Medieval
Negotiation
Area Movement
Auction/Bidding
Dice Rolling
Components: Dice with Icons
Components: Map (Continental / National scale)
Pendulum
Make decisions quickly while the game unfolds in real time.
Year2020
Players1-5
Time60-90
Weight2.9
Age12+
Card Game
Economic
Action Timer
Deck Construction
Real-Time
Components: Sand Timers
Digital Implementations: Tabletopia
Time 'n' Space
Move goods between locations while optimizing routes and timing.
Year2013
Players3-4
Time?-?
Weight2.24
Age10+
Economic
Negotiation
Real-time
Action Timer
Pick-up and Deliver
Point to Point Movement
Components: Sand Timers
Conqueror: Final Conquest
Bluff, read opponents, and time reveals around hidden information.
Year2020
Players3-6
Time60-120
Weight1.8
Age14+
Ancient
Wargame
Action/Event
Alliances
Area Majority / Influence
Ancient: Greece
Ancient: Rome