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Hermagor
Build routes and networks to connect locations efficiently.
Year2006
Players2-5
Time90-120
Weight3.18
Age12+
Economic
Fantasy
Medieval
Area Majority / Influence
Auction/Bidding
Commodity Speculation
Components: 4 x 5 Grids
Components: Map (Continental / National scale)
Samarkand
Move goods between locations while optimizing routes and timing.
Year1980
Players2-5
Time?-?
Weight1.95
Age9+
Economic
Pick-up and Deliver
Race
Set Collection
Components: 4 x 5 Grids
Components: 5 x 5 Grids
Kazink
Coordinate with teammates around shared goals and table pressure.
Year2005
Players2-4
Time?-?
Weight1
Age7+
Card Game
Team-Based Game
Components: 4 x 5 Grids