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1-19 matching games

Roborally box art

Roborally

Move pieces across a map while planning position and timing.

Year1994 Players2-8 Time45-120 Weight2.43 Age12+
Maze Miniatures Racing Action Queue Bias Grid Movement Components: 12 x 12 Grids Components: Miniatures
Domaine box art

Domaine

Year2003 Players2-4 Time?-? Weight2.71 Age12+
Medieval Territory Building Enclosure Hand Management Modular Board Components: 12 x 12 Grids Components: Miniatures
Urban Sprawl box art

Urban Sprawl

Place tiles carefully to build spatial scoring patterns.

Year2011 Players2-4 Time?-? Weight3.31 Age12+
City Building Economic Action Points Area Majority / Influence Open Drafting Components: 12 x 12 Grids
Shark box art

Shark

Roll dice and choose how to use the results for tactical outcomes.

Year1987 Players2-6 Time?-? Weight2.2 Age12+
Economic Commodity Speculation Dice Rolling Stock Holding Animals: Sharks Components: 12 x 12 Grids
Streetcar box art

Streetcar

Build routes and networks to connect locations efficiently.

Year1995 Players2-5 Time?-? Weight2.06 Age10+
Trains Transportation Network and Route Building Point to Point Movement Race Cities: Munich (Bavaria, Germany) Cities: New Orleans (Louisiana, USA)
Ponte Del Diavolo box art

Ponte Del Diavolo

Build routes and networks to connect locations efficiently.

Year2007 Players2 Time?-? Weight2.33 Age10+
Abstract Strategy Territory Building I Cut, You Choose Network and Route Building Square Grid Category: Combinatorial Cities: Venice (Veneto, Italy)
Siesta box art

Siesta

Spot patterns quickly and react before opponents do.

Year1999 Players2-4 Time?-? Weight2.52 Age8+
Abstract Strategy Pattern Building Pattern Recognition Square Grid Category: Combinatorial Components: 12 x 12 Grids
Battue: Storm Of The Horse Lords box art

Battue: Storm Of The Horse Lords

Commit presence to key areas and fight for influence where it matters.

Year2007 Players2-4 Time?-? Weight2.05 Age12+
Fantasy Wargame Area Majority / Influence Card Play Conflict Resolution Dice Rolling Components: 12 x 12 Grids Components: Miniatures
Cannonball Colony box art

Cannonball Colony

Place tiles carefully to build spatial scoring patterns.

Year2008 Players2-4 Time?-? Weight2.44 Age10+
Territory Building Modular Board Tile Placement Components: 12 x 12 Grids Digital Implementations: VASSAL
Volle Hütte box art

Volle Hütte

Place tiles carefully to build spatial scoring patterns.

Year1997 Players3-5 Time?-? Weight2.09 Age12+
Economic Hand Management Tile Placement Components: 12 x 12 Grids
Realm box art

Realm

Year1973 Players2 Time?-? Weight3.17 Age8+
Abstract Strategy Category: Combinatorial Components: 12 x 12 Grids
Chu Shogi box art

Chu Shogi

Move pieces across a map while planning position and timing.

Year? Players2 Time?-? Weight4.25 Age8+
Abstract Strategy Grid Movement Category: Combinatorial Components: 12 x 12 Grids
Sly box art

Sly

Build patterns from chosen pieces to unlock scoring opportunities.

Year1975 Players1-4 Time?-? Weight3 Age10+
Abstract Strategy Game System Pattern Building Category: Combinatorial Components: 12 x 12 Grids
Nexos box art

Nexos

Place tiles carefully to build spatial scoring patterns.

Year2010 Players2-4 Time?-? Weight1.6 Age7+
Abstract Strategy Square Grid Tile Placement Components: 12 x 12 Grids
Inversé box art

Inversé

Year2006 Players2 Time?-? Weight2.4 Age6+
Abstract Strategy Puzzle Components: 12 x 12 Grids Components: 3-Dimensional (3D)
Creepers box art

Creepers

Build patterns from chosen pieces to unlock scoring opportunities.

Year2009 Players2 Time?-? Weight2.5 Age8+
Territory Building Print & Play Action Points Area Majority / Influence Pattern Building Components: 12 x 12 Grids Players: Two-Player Only Games
Stonewall box art

Stonewall

Place tiles carefully to build spatial scoring patterns.

Year1996 Players2-4 Time?-? Weight1.5 Age8+
Abstract Strategy Maze Area-Impulse Roll / Spin and Move Team-Based Game Components: 12 x 12 Grids
Acuity box art

Acuity

Spot patterns quickly and react before opponents do.

Year2010 Players2-20 Time?-? Weight1.33 Age6+
Children's Game Party Game Puzzle Modular Board Pattern Recognition Components: 12 x 12 Grids
Perplexcity: The Boardgame box art

Perplexcity: The Boardgame

Answer questions and manage progress around what you know.

Year2006 Players2-16 Time?-? Weight1.8 Age8+
Puzzle Trivia Components: 12 x 12 Grids