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War Of The Ring: Second Edition
Direct asymmetric armies and fellowship choices across Middle-earth.
Sekigahara: The Unification Of Japan
Manage hidden loyalty cards and blocks in a tense campaign duel.
Air, Land, & Sea
Manage cards in hand to time plays, combos, and scoring windows.
Heroes Of Land, Air & Sea
Commit presence to key areas and fight for influence where it matters.
Hannibal & Hamilcar
Play event cards to drive map pressure and long-term timing.
Friedrich
Maneuver forces across tactical or historical battle maps.
Resist!
Build a deck or pool that turns small actions into stronger combos.
Ironwood
Choose three faction cards, spend them on movement and special actions or hide them as combat bids, then race to complete three faction-specific objectives.
Polis
Commit presence to key areas and fight for influence where it matters.
We The People
Play event cards to drive map pressure and long-term timing.
Unmatched: For King and Country
Select a Marvel hero, spend two actions to maneuver, scheme, or attack, resolve card effects in order, use battlefield items, and defeat the rival hero.
Godzilla: Tokyo Clash
Maneuver forces across tactical or historical battle maps.
Air, Land, & Sea: Spies, Lies, & Supplies
Manage cards in hand to time plays, combos, and scoring windows.
Circadians: Chaos Order
Commit presence to key areas and fight for influence where it matters.
Strike Of The Eagle
Maneuver forces across tactical or historical battle maps.
Twilight Struggle: Red Sea – Conflict In The Horn Of Africa
Maneuver forces across tactical or historical battle maps.
1066, Tears To Many Mothers: The Battle Of Hastings
Solve a self-contained solo challenge against the game system.
Lords Of Ragnarok
Commit presence to key areas and fight for influence where it matters.
Skies Above Britain
Solve a self-contained solo challenge against the game system.
Crescent Moon
Commit presence to key areas and fight for influence where it matters.
Ancient Civilizations Of The Inner Sea
Commit presence to key areas and fight for influence where it matters.
1565: St. Elmo's Pay – The Great Siege Of Malta
Solve a self-contained solo challenge against the game system.
Chancellorsville 1863
Play command cards to maneuver forces across tactical battle maps.
Granada: Last Stand Of The Moors – 1482-1492
Move pieces across a map while planning position and timing.