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Rising Sun
Form alliances, negotiate battles, and score seasonal area control.
Forbidden Stars
Program secret orders and command brutal faction battles.
Cosmic Encounter
Negotiate, ally, and break rules with wildly asymmetric alien powers.
A Game Of Thrones: The Board Game (second Edition)
Plan orders secretly, negotiate support, and fight for Westeros.
Dune
Read the table, trade promises, commit forces in secret, and exploit a faction power no one else can imitate.
Letters From Whitechapel
Use clues and contradictions to deduce hidden information.
Pagan: Fate of Roanoke
Use villagers for actions, hide or uncover the Witch’s identity, and race the ritual against the Hunter’s investigation.
Lord Of The Rings: The Confrontation
Use clues and contradictions to deduce hidden information.
Citadels
Use clues and contradictions to deduce hidden information.
Black Rose Wars
Build a deck or pool that turns small actions into stronger combos.
Taj Mahal
Build routes and networks to connect locations efficiently.
Francis Drake
Place workers to claim actions and turn resources into plans.
A Game Of Thrones
Bluff, read opponents, and time reveals around hidden information.
Whitehall Mystery
Use clues and contradictions to deduce hidden information.
Diplomacy
Bluff, read opponents, and time reveals around hidden information.
Lord of the Rings: The Confrontation
Deploy nine hidden characters, maneuver through Middle-earth, reveal powers in combat, and commit limited cards to protect—or hunt—the Ring-bearer.
Not Alone
Build a deck or pool that turns small actions into stronger combos.
13 Days: The Cuban Missile Crisis, 1962
Play event cards to drive map pressure and long-term timing.
Tragedy Looper
Use clues and contradictions to deduce hidden information.
Condottiere
Bluff, read opponents, and time reveals around hidden information.
Witch's Brew
Bluff, read opponents, and time reveals around hidden information.
Poker
Bluff, read opponents, and time reveals around hidden information.
A Study in Emerald
Place influence to claim cards and cities, build your deck, move and protect agents, manipulate war or revolution, and ensure your hidden faction survives the final comparison.
Viceroy
Bluff, read opponents, and time reveals around hidden information.