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Magic Realm
Roll dice and choose how to use the results for tactical outcomes.
Year1979
Players1-16
Time60-240
Weight4.55
Age12+
Adventure
Exploration
Fantasy
Action Queue
Dice Rolling
Events
Animals: Bats
Animals: Horses
Circus Maximus
Bluff, read opponents, and time reveals around hidden information.
Year1979
Players2-10
Time?-?
Weight2.62
Age12+
Ancient
Fighting
Racing
Action Points
Action Queue
Betting and Bluffing
Ancient: Rome
Animals: Horses
The Mystic Wood
Move pieces across a map while planning position and timing.
Year1980
Players2-4
Time?-?
Weight1.5
Age12+
Adventure
Exploration
Fantasy
Grid Movement
Modular Board
Race
Animals: Horses
Creatures: Dragons
Knights Of Camelot
Move forces between areas to control positions and pressure rivals.
Year1980
Players2-6
Time120-240
Weight2.54
Age12+
Adventure
Fantasy
Medieval
Alliances
Area Movement
Dice Rolling
Animals: Bears
Animals: Horses