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Infinity N3: Core Book
Build a deck or pool that turns small actions into stronger combos.
Corps of Discovery: A Game Set in the World of Manifest Destiny
Apply terrain clues, reveal path tokens, collect scarce resources, and coordinate the expedition before monsters, hunger, or thirst end the mission.
Timebomb
Bluff, read opponents, and time reveals around hidden information.
Arkham Horror: The Card Game
Choose an investigator, build a deck, spend actions to explore and fight, gather clues, and carry consequences and upgrades through a branching campaign.
Hidden Leaders
Use clues and contradictions to deduce hidden information.
Ants
Dig rooms, hatch specialized workers, trace pheromone routes, forage for resources, defeat insects, and evolve the colony before rival nests outgrow yours.
The Night Cage
Coordinate shared actions while clues or threats pressure the group.
D-day Dice (second Edition)
Coordinate with teammates to solve the game's shared challenge.
Pax Pamir
Negotiate deals and shifting promises to improve your position.
Axis & Allies: 1942
Maneuver forces across tactical or historical battle maps.
Europe Engulfed: Wwii European Theatre Block Game
Move forces between areas to control positions and pressure rivals.
Monolith Arena
Place tiles carefully to build spatial scoring patterns.
Rise To Nobility
Place workers to claim actions and turn resources into plans.
Veiled Fate
Use clues and contradictions to deduce hidden information.
Spring Meadow
Cover spaces on a grid to build a spatial scoring plan.
Botanicus
Claim an action position, acquire and water plants, guide your gardener across the grid, and match visitor wishes before rival gardens bloom first.
Neta-tanka: Deluxe Edition
Place workers to claim actions and turn resources into plans.
Ahoy
Move goods between locations while optimizing routes and timing.
Relic
Roll dice and choose how to use the results for tactical outcomes.
Cabo (second Edition)
Remember hidden information and use recall to make better choices.
Dice Throne: Season Two – Tactician V. Huntress
Roll dice and choose how to use the results for tactical outcomes.
Risk: Europe
Compete for contested options while managing cost and timing.
Cthulhu Realms
Build a deck or pool that turns small actions into stronger combos.
Thunderstone Advance: Numenera
Build a deck or pool that turns small actions into stronger combos.