Find your next board game
Concept
Use clues and contradictions to deduce hidden information.
Outfoxed!
Choose clues or suspects, roll matching symbols, and use the evidence scanner to eliminate foxes before the thief reaches its den.
Cross Clues
Coordinate shared actions while clues or threats pressure the group.
Beast
Use clues and contradictions to deduce hidden information.
Insider
Use clues and contradictions to deduce hidden information.
Shadow Hunters
Use clues and contradictions to deduce hidden information.
Obscurio
Coordinate shared actions while clues or threats pressure the group.
Mysterium Park
Coordinate shared actions while clues or threats pressure the group.
Witness
Coordinate shared actions while clues or threats pressure the group.
Chronicles Of Crime: 1900
Coordinate shared actions while clues or threats pressure the group.
Pictures
Use clues and contradictions to deduce hidden information.
Exit: The Game – The Sinister Mansion
Coordinate shared actions while clues or threats pressure the group.
Two Rooms and a Boom
Divide into two rooms, investigate hidden allegiances, elect leaders, and exchange hostages until the Bomber either reaches—or misses—the President.
Watson & Holmes
Use clues and contradictions to deduce hidden information.
Sherlock Holmes Consulting Detective: The Baker Street Irregulars
Coordinate shared actions while clues or threats pressure the group.
The Initiative
Coordinate shared actions while clues or threats pressure the group.
Werewords Deluxe Edition
Use clues and contradictions to deduce hidden information.
Mythos Tales
Coordinate shared actions while clues or threats pressure the group.
Exit: The Game – The Sunken Treasure
Coordinate shared actions while clues or threats pressure the group.
The Werewolves Of Miller's Hollow
Use clues and contradictions to deduce hidden information.
Escape Room: The Game
Coordinate with teammates to solve the game's shared challenge.
Similo
Coordinate shared actions while clues or threats pressure the group.
When I Dream
Give one-word clues according to a hidden spirit role, help or mislead the blindfolded Dreamer during a two-minute night, then score the guesses and remembered story.
Zendo
A Moderator marks example structures as matching or not matching a secret rule; Students build controlled tests, earn guesses, and race to express that rule exactly.