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Julius Caesar: Caesar, Pompey, And The Roman Civil War
Play event cards to drive map pressure and long-term timing.
Rise Of Augustus
Push your luck for bigger rewards while risk keeps building.
Cleopatra And The Society Of Architects
Cover spaces on a grid to build a spatial scoring plan.
History of the World
Receive a new empire each epoch, deploy and conquer, play event cards, build enduring monuments, then score every region where your civilizations still have a presence.
Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
Select an influence hand, spend military, senate, and popular points, expand or defend provinces, improve your deck, and time a bid for Rome before Diocletian ends the crisis.
Antike
Move around the rondel, produce three resources, found and fortify cities, research advances, sail or march into new regions, and claim personages for diverse achievements.
Peloponnes
Place tiles carefully to build spatial scoring patterns.
Valley of the Kings
Play cards for money or powers, buy from the pyramid’s base as it crumbles, and permanently entomb one artifact per turn so complete sets can score.
Nations: The Dice Game
Roll your civilization dice, buy progress, build wonders, and reroll as needed; then survive famine and war while converting production into books across four ages.
Imhotep: The Duel
Place workers to claim actions and turn resources into plans.
Falling Sky: The Gallic Revolt Against Caesar
Choose events or asymmetric commands, manage card eligibility and supply, build temporary alliances, and meet your faction’s distinct victory threshold before winter reshapes the war.
Polis: Fight for the Hegemony
Choose phases to produce and trade resources, feed population, recruit and move forces, win poleis through diplomacy or siege, and turn projects into the prestige your league needs.
Vinci
Choose paired civilization powers, conquer adjacent provinces without dice, score territory and ability bonuses, then place a spent empire in decline and return with a stronger successor.
Porta Nigra
Commit presence to key areas and fight for influence where it matters.
Mega Civilization
Negotiate deals and shifting promises to improve your position.
Ishtar: Gardens Of Babylon
Place tiles carefully to build spatial scoring patterns.
Antike II
Commit presence to key areas and fight for influence where it matters.
Aton
Commit presence to key areas and fight for influence where it matters.
Amyitis
Place tiles carefully to build spatial scoring patterns.
Tides Of Time
Collect matching sets while timing when to score or trade them.
Roma
Spend limited actions each turn to balance movement, setup, and scoring.
Valley Of The Kings: Afterlife
Build a deck or pool that turns small actions into stronger combos.
Sun Tzu
Commit presence to key areas and fight for influence where it matters.
Omen: A Reign Of War
Commit presence to key areas and fight for influence where it matters.