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Wind River
Move pieces across a map while planning position and timing.
Manitou
Commit presence to key areas and fight for influence where it matters.
Dakota
Place workers to claim actions and turn resources into plans.
Custer's Last Stand
Maneuver forces across tactical or historical battle maps.
The Battle Of Adobe Walls, November 25, 1864
Maneuver forces across tactical or historical battle maps.
The Battle Of The Little Bighorn
Maneuver forces across tactical or historical battle maps.
Cherokee
Manage cards in hand to time plays, combos, and scoring windows.
The Battle Of Rosebud Creek
Maneuver forces across tactical or historical battle maps.
Big Manitou
Collect matching sets while timing when to score or trade them.
Nunami
Build patterns from chosen pieces to unlock scoring opportunities.
Custer's Final Campaign: 7th Cavalry At Little Bighorn
Move pieces across a map while planning position and timing.
Bloody Mohawk: The French And Indian War
Maneuver forces across tactical or historical battle maps.
The Battle Of The Little Big Horn
Roll dice and choose how to use the results for tactical outcomes.
1872: The Lost Crows
Solve a self-contained solo challenge against the game system.
The French & Indian War: Struggle For The New World
Move pieces across a map while planning position and timing.
Battlegame Book 1: The Wild West
Maneuver forces across tactical or historical battle maps.
Wampum
Compete for contested options while managing cost and timing.
Geronimo
Move forces between areas to control positions and pressure rivals.
A Dark And Bloody Ground
Maneuver forces across tactical or historical battle maps.