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50 Clues: The Fate Of Leopold
Coordinate shared actions while clues or threats pressure the group.
Dark Blood
A visible majority is only part of the contest: time your recruits and sacrifices so upgrades arrive before the last rounds, and never ignore an opponent’s hidden taint.
30 Monedas
Push your luck for bigger rewards while risk keeps building.
Unspeakable Words: Deluxe Edition
Manage cards in hand to time plays, combos, and scoring windows.
Fangs
Use clues and contradictions to deduce hidden information.
Tower Of Madness
Push your luck for bigger rewards while risk keeps building.
Of Dreams & Shadows
Coordinate shared actions while clues or threats pressure the group.
Shadows Of Brimstone: Swamps Of Death (revised Edition)
Coordinate shared actions while clues or threats pressure the group.
Haunt The House
Push your luck for bigger rewards while risk keeps building.
Cthulhu: A Deck Building Game
Build a deck or pool that turns small actions into stronger combos.
Risk: The Walking Dead – Survival Edition
Commit presence to key areas and fight for influence where it matters.
Shardhunters
Play suited cards to win tricks and manage timing.
La Bête
Coordinate with teammates around shared goals and table pressure.
Hard City
Spend limited actions each turn to balance movement, setup, and scoring.
One Night Ultimate Super Villains
Use clues and contradictions to deduce hidden information.
Evil Dead 2: The Board Game
Coordinate with teammates around shared goals and table pressure.
Boxtop Pinball: Haunted House
A safe die that remains on the table scores twice—once for its face and again by keeping future bonus routes available—so not every shot needs to chase the deepest target.
Arkham Noir: Case #3 – Infinite Gulfs Of Darkness
Collect matching sets while timing when to score or trade them.
All Things Zombie: The Boardgame
Coordinate shared actions while clues or threats pressure the group.
Halloween
Move forces between areas to control positions and pressure rivals.
Last Frontier: The Vesuvius Incident
Move pieces across a map while planning position and timing.
The Werewolves Of Miller's Hollow: Best Of
Use clues and contradictions to deduce hidden information.
The Thing
Place workers to claim actions and turn resources into plans.
Psycho Killer
Manage cards in hand to time plays, combos, and scoring windows.