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Arkham Noir: Case #3 – Infinite Gulfs Of Darkness
Collect matching sets while timing when to score or trade them.
All Things Zombie: The Boardgame
Coordinate shared actions while clues or threats pressure the group.
Halloween
Move forces between areas to control positions and pressure rivals.
Last Frontier: The Vesuvius Incident
Move pieces across a map while planning position and timing.
The Werewolves Of Miller's Hollow: Best Of
Use clues and contradictions to deduce hidden information.
The Thing
Place workers to claim actions and turn resources into plans.
Psycho Killer
Manage cards in hand to time plays, combos, and scoring windows.
Hecatomb
Manage cards in hand to time plays, combos, and scoring windows.
Pandemonium
Coordinate shared actions while clues or threats pressure the group.
The Hellgame
Negotiate deals and shifting promises to improve your position.
Pocket Madness
Collect matching sets while timing when to score or trade them.
Intruder
Coordinate shared actions while clues or threats pressure the group.
Horrorclix
Spend limited actions each turn to balance movement, setup, and scoring.
Unknown
Coordinate shared actions while clues or threats pressure the group.
Kult
Wherewolf
Use clues and contradictions to deduce hidden information.
Deckscape: Dracula's Castle
Coordinate shared actions while clues or threats pressure the group.
Escape From The Asylum
Coordinate shared actions while clues or threats pressure the group.
Arkham Investigator
Coordinate shared actions while clues or threats pressure the group.
Level 7 [escape]
Coordinate shared actions while clues or threats pressure the group.
Locke & Key: The Game
Manage cards in hand to time plays, combos, and scoring windows.
So Long, My World
Play linked scenarios where mission goals shape each session.
The Shared Dream
Coordinate shared actions while clues or threats pressure the group.
Ferox
Build a deck or pool that turns small actions into stronger combos.