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Cards Against Humanity
Manage cards in hand to time plays, combos, and scoring windows.
Echoes of Emperors
Income compounds, but an engine with no map presence gives rivals freedom; recruit cards that let one action strengthen both your economy and the position of several units.
Advanced Guildhall Fantasy: The Gathering
Collect matching sets while timing when to score or trade them.
Kinmo
Bluff, read opponents, and time reveals around hidden information.
Decktective: The Will Without An Heir
Coordinate shared actions while clues or threats pressure the group.
Bier Pioniere
Place workers to claim actions and turn resources into plans.
Blorg In The Midwest
Build a deck or pool that turns small actions into stronger combos.
Hike
Build patterns from chosen pieces to unlock scoring opportunities.
Chamber Of Wonders
Place workers to claim actions and turn resources into plans.
Commands & Colors Tricorne: Jacobite Rising
Maneuver forces across tactical or historical battle maps.
Kapow!
Roll dice and choose how to use the results for tactical outcomes.
Supermarché
Push your luck for bigger rewards while risk keeps building.
Abaddon
Move pieces across a map while planning position and timing.
Star Wars Villainous: Revenge at Last
Your movement choice determines the actions available this turn, so plan one turn ahead and leave yourself a location that can recover when Fate cards disrupt the obvious line.
Ignite
Build a deck or pool that turns small actions into stronger combos.
Disney Robin Hood: Sheriff of Nottingham Game
A believable declaration is worth more than a clever lie: establish a pattern of honest deliveries before asking the Sheriff to trust the bag that matters most.
7 Ate 9
Build patterns from chosen pieces to unlock scoring opportunities.
Emblems
Value alone rarely wins a location; keep a disruptive character available for the moment when opponents have committed enough cards to make the reversal decisive.
Dicht Dran
Manage cards in hand to time plays, combos, and scoring windows.
Jungle Ascent
Move pieces across a map while planning position and timing.
Time Bomb
Manage cards in hand to time plays, combos, and scoring windows.
Wwe Raw Deal
Manage cards in hand to time plays, combos, and scoring windows.
Shadow Throne
Draft from shared options to assemble a plan over successive turns.
Operation Barclay
Treat every card planted in the double-cross deck as a message: its value matters, but what your opponent believes you want them to draw matters more.